This spell causes two fang-like projections to form on the index and middle fingers of the caster's hand. These "fangs" give the caster a +4 bonus to strike, but only act as a +1 weapon for the sake of immunities. The victim of a successful strike takes 1d4 points of damage from the "fangs", and is injected with a special, magically enhanced venom. The victim must make an immediate saving throw vs. poison with a -4 penalty or die instantly. If the saving throw was successful the victim still takes 1d4 points of damage per level of the spellcaster from the venom.
The caster is immune to the venom as it is made from his or her own blood. A Neutralize poison spell has no effect on the poison since it operates almost instantly. The material component for this spell are two fangs from two different but venomous snakes.