Level | : | 9 |
School | : | Abjuration |
Sphere | : | |
Range | : | 0 |
VSM | : | VS |
Duration | : | 1 round per level |
Casting Time | : | 5 segments |
Area of Effect | : | 15 feet radius sphere |
Saving Throw | : | Special |
A translucent, almost transparent, fixed sphere engulfs the caster. The caster cannot cast any spell toward the outside of the sphere. Any spell cast toward the sphere is reflected back to the original caster. Any other being other than the caster trying to go through the sphere, in either direction, must save vs magic or be disintegrated (50 hp dam if succesful, but still cannot enter). It that happens, everyone within a 10 feet radius receives 30 hp of damage (no save) (except the mage who cast the sphere) and is blinded for 4d4 rounds (no save). If a person is wearing Eyes of the Eagle, he is permanently blinded. Anyone seeing the sphere and located outside the 10 feet radius, but closer than 100 feet, is blinded for 1d4 round (save for half duration).
Area spells, like fireball, are not reflected, but take effect on the sphere's surface.
Spell level drain on the sphere