In Dungeons and Dragons, the class defines the most part of your character's physical and mental abilities. It describes, among others, fighting and spellcasting skills. It also quantifies chances of successfully accomplishing a lot of different tasks such as climbing or pickpocketing, etc.
Blood Mage is a cast from hit points archetype meant for sorcerers. I feel that Pathfinder would very much benefit from such a system, and the existing prestige class is not what I would want in either flavor or mechanics. Flavoring of spells is deliberately left vague so that you can decide the specifics of how your Blood Mage casts spells. Maybe she cuts her hand and uses that blood, perhaps she just bleeds when the spell is cast. That's all up to you, and in my opinion, half the fun of playing this class.
On a serious note, the class is far different than what Paizo has built. Your GM may feel uncomfortable with the class (though I think I have the balance tweaked to near perfection). As always, ask first!
This class is built as a shock trooper. It's slightly similar to barbarian, except that instead of getting stronger and tougher, the Bloodedge just gets stronger. This class is all about dealing a lot of damage, and hoping the bad guy dies before you do. If you like high risk/high reward gameplay, this is the class for you. Bloodedge is heavily inspired by a character from Blazblue named Ragna.- Thanks to Blazblue for giving me the inspiration to make this class.
The Channeler is a bit of an odd class. It can fill a few different roles with varying amounts of success. The big thing about the channeler is flexibility. If he has power remaining, he can do many, many things. But once he runs out, he's like a less cool rogue. The primary role of the Channeler is functioning as the party's trapspotter, with sprinkles on top.
This necromancer class (heroic tier) is inspired by an old AD&D book, and tries to be terrifying on the battlefield, but alarming to allies as always hurting himself in order to hurt ennemies more. It comes with a new monster, the Shadow Familiar, and new feats. More information in the original discussion on EN World.- Thanks to TheLordWinter
These seven new paragon paths have been created by members of the En World and Wizards of the Coast forums. Here's the list: Acolyte of the Skin, Blood Magus, Chameleon, Dark Templar, Frostlord, Hunter Under the Full Moon, and Light Templar.- Thanks to Malcolm_N
The counter-assassin is a bodyguard specialized in protection against assassination attempts. He is totally devoted to his defended, and must be ready to give his life if necessary.- Thanks to Des jeux et des histoires
A powerful warrior whose mighty blows can lay low even the stoutest paladin or barbarian.- Thanks to D&D Silliness
The darkmage is a master of arcane magic, armed with eldritch spells and powers, and determined to impose his will upon all. A variant is the darkpriest, which uses divine instead of arcane spells and has the ability to rebuke undead.- Thanks to D&D Silliness
Thanks to Sandust
Includes a new weapon
Includes eskimo gods
Includes new weapons
Includes a new armor
A class made for evil charcaters, partly inspired by Star Wars' Darth Maul character.
Thanks to Sandust
Hello Fry, it's a ... *[stops mid-sentence, throws a D20 and a D6]* pleasure to meet you. Gary Gygax voicing himself in "Anthology of Interest I" on Futurama TV show