The cleric may "cleanse" a single object, person, or area of up to ten square yards, which has gained a temporary demonic taint. The spell has no effect upon demons, half-demons, Gates, or enchanted items. If cast upon a person or object which is not tainted, no harmful or beneficial results follow. Once the Taint is removed, any damage already done remains (e.g. curdled milk remains spoiled).
The cleric becomes more menacing towards the subject of any interrogation. Anyone in the power of the caster feels frightened, hopeless and helpless. If combined with a successful Interrogation proficiency check, there is a +20% chance that the victim will divulge truthful information.The spell may also be used to impress people in more normal situations, the cleric gaining a measure of dignity and an aura of cruelty.
The recipient gains a +4 bonus to save against the first demonic attack launched against him. This might be a spell, a demon or half-demon's innate ability, or the magical effect of a demonic artifact or weapon. Normal physical damage is still inflicted by demonically enchanted or unenchanted weapons. The spell lasts for one hour for each Level of the caster, or until the recipient is attacked by a demonic spell or weapon, (whichever comes first).
Casting this spell, the cleric may discern what sins a mortal has been tempted to commit in the past week. One temptation is revealed to the cleric each round, the most recent first. The caster may end the spell before the whole week has been revealed, if he so wishes, and must break concentration in order to speak or perform any other action.
The temptation may have been of demon, or more normal nature. The spell does not reveal which. Nor does the spell indicate whether or not the target succumbed to these temptations.
This spell increases the amount of pain inflicted upon one target, for the period of one hour. Flames seem hotter, blades sharper, whips crueler, and so on. In order for the spell to be cast, the victim must be within the spell's range for all five rounds of the casting.
If the target sustains any damage while the spell is in effect, he must make a Stamina check or be incapacitated with pain for one round. If the unfortunate is tortured, he may do nothing but scream, howl and rant. If the interrogation lasts for the entire hour, he must make a Stamina check. If the check is failed, there is a +40% chance that the interrogator will get a truthful answer to any single question.
This spell allows an cleric to tell how long ago a tainted person or object was in contact with a demon (i.e. when the thaumaturgist summoned a demon, when the cultist last offered sacrifice, when the peasant was last possessed, etc.). However, the cleric cannot tell how the target came to be tainted. Also, the spell is only accurate to within 10% (i.e. one year per decade, six minutes per hour, etc.). If the target is not tainted, the spell reveals its purity.
If the target is a demon, half-demon, a demonically created artifact or a Gate, or is Possessed, the cleric realizes that it is being constantly tainted.
The cleric faces the demon, and with bold movements and a flrm voice demands that it return to its home plane. The creature must be within range for the duration of the round, and if it fails to save must depart immediately for the Infernus.
Through this spell, a possessing demon may be driven from a person's body, although it may return later. The target must be restrained and beaten with a silver rod while the cleric screams at the demon to flee. It is believed that the pain causes the creature to recoil from the cleric, and if the demon fails its saving throw, it must relinquish control of the mortal.
The victim takes 1-6 points of damage from the ordeal, but temporarily regains control over his body and mind. However, each hour thereafter, the victim must save vs. spells. If a single roll is failed, the demon may reestablish control whenever it wishes, with no further saving throw permitted to the mortal.
The cleric may only cast this spell on himself. Thereafter, for every full round spent in conversation with a single person, the cleric may make an Insight check. If successful, the cleric can determine the person's true attitude towards, and feelings about, the subject that they are discussing. GMs may wish to apply penalties to clerics trying to understand lunatics, small children, and unfamiliar races (orcs, dwarves, etc.).
The spell not only reveals when a person may be intentionally Iying, but also when he wishes to change the subject, is embarrassed or insulted, etc., however hard the person tries to cover up their feelings. The spell also reveals when a person is trying to hide something (but not what that is), when they feel guilty, insecure or frightened, when they feel strong desires (e.g. greed, envy), and so on.The spell requires that the cleric can see the facial expressions and gestures of any subject, and hear his tone of voice and intonation. Thus, darkness severely hampers the spell. Further, it provides no insights into creatures from other planes, such as demon, and may work imperfectly when used to analyze half-demons.
The casting of this spell is very similar to the casting of Temporary Release, above. Instead of 1-6 points of damage, the victim takes 2-12 points from the ordeal, but regains permanent control over his body and mind. The demon may never reestablish control, unless the mortal gives permission again. Even then, the mortal receives a +2 bonus to resist subsequent Possessions by that particular demon.
By looking at the target of the spell and grasping the material component (a special pouch), the caster may discern what sins the target has committed in the previous week. One sin is revealed to the cleric each round, the most recent first, and so in the case of a deeply evil person it may take many rounds to perceive every sin. The caster may end the spell before the whole week has been revealed, if he so wishes, and must break off the spell in order to speak or perform any other action.
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