This spell allows the wizard to call into being a randomly summoned item. When this spell is cast by any mage other than a wild mage the caster must roll a d20 to determine the success of the spell. If a 20 is rolled, consider it as a wild surge for a wild mage and use the tables in the Tome of Magic. All spell effects are centered on the caster. If anything other than a 20 is rolled, the spell has its normal effect. Roll a d20 to determine what appears.
Roll | Item appearing |
1 | A sack of glass gems worth 1 gp a peice |
2 | 800 rubber balls fall in an area 10 ft around the caster |
3 | A hat with a rabbit in it |
4 | A very big flask of very potent ALE |
5 | A scroll with 2 spells appears |
6 | A normal weapon of the casters choice |
7 | A row boat with a rotted bottom (no oars) |
8 | A monster summoning III takes effect |
9 | A treasure map leading to a dragon horde |
10 | A loudmouth sprite torments caster |
11 | A swarm of rats surround the party and tries to steal the parties food |
12 | A pair of large war dogs appears (these obey the caster) |
13 | A flying squirrel attacks the enemies |
14 | Casters mouth fills with bubble gum |
15 | Caster grows a beard (even if female) |
16 | A bag of holding full of blocks of wood |
17 | Insane dwarf appears and attacks caster |
18 | A flock of large boards appear, and fly around for 2 rounds, then leave |
19 | Area is filled with poisonous gas(save vs spell or fall unconsious) |
20 | A magic weapon of the casters choice(+1 per 10 lvls of caster) |
If this spell is used by a wild mage they can try to control what appears. To do this they need to roll a 20 on a d20. If the try this and fail then a wild surge definetly happens. The material componet for this a randomly chosen by the DM.