Desmond's Dart of Black Death

by Jason St.Aubin (staubin@oven.ccds.charlotte.nc.us) on 96/03/20

From the Spellbook of Desmond Blackthorne

Elven, Mage(18)

Level
9th
School
Necromancy
Sphere
-
Range
50 yds
VSM
S,M
Dur
1rd+1rd/5levels
CT
4
AE
1 creature
ST
see below

Spell description

When Desmond's Dart of Black Death is cast, an oily black globe of liquid several inches in diameter shoots from the caster's hand and streaks towards the target, automatically hitting. The target must then make a saving throw vs poison at -4 penalty. If they fail the throw, then they are completely enveloped by the black globe, then they are killed and it leaves them a blackened withered husk. If they successfully save, the globe has struck one of their limbs, doing 1d6 per level of the caster, (up to 10) in damage and instantly withering that limb to a useless appendage. Each round the spell exists after the first, the recipient must make two saving throws against poison. If the first is failed, the globe attaches to another limb, doing the same amount of damage(i.e. 10d6) and withering it, and if the second is failed then the globe splits itself and attaches to the next person within 50 yds of the recipient. This person must then roll a save vs. poison at -4 like at the beginning of the spell and they are affected in the ways described above if they make the save or fail it.


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