Blast armour

by Steve Jacoby (steve.jacoby@gbd.com) on 95/11/30

From the Spellbook of Dorizus

Human Mage, 17

Level
2
School
Invocation/Evokation
Sphere
Range
3"
VSM
VSM
Dur
Instant
CT
2
AE
1 suit of armour
ST
Neg.

Spell description

This spell is cast on a suit of mettalic (not leather or other materials) armour. The suit wearer if any, or the suit itself if not currently worn, must make a save vs. Spell or burst asunder with the force of a grenade, doing 2d10 points of damage to all creatures within 20' of the suit, with a save for half damage applicable. Magical suits have a save bonus of +2 per plus of the armour, i.e. a suit of Plate +3 would have +6 on the save.


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