With this spell the mage divides himself into two half-sized copies of himself. These copies has the same stats, levels and mundane (ie non-magical) equippment as the original but divides hit points equally and spells and magical items randomly between the copies. If either of the copies is slain the other must make a saving throw vs. spell or fall unconcious for the remainder of the casting time plus d4 rounds. In this case the items carried by this half does not return to the original, but falls to the ground at the end of the spell. The spells this half had is also lost. Hit Points lost during the spell is subtracted from the total at the ending of the spell. (If the -10 option is used, these -10 are not included (unless the DM wants to).