Wild Shield of Disintegration
by Jim Wells (jlwells@u.washington.edu)
From the Spellbook of Fe'larn
Human, Wild Mage (12th level)
- Level
- Seventh
- School
- Wild
- Sphere
-
- Range
- 0
- VSM
- V,S
- Dur
- 1d3 rds + 1rd/3lvls
- CT
- 8
- AE
- One person
- ST
- Special
Spell description
This spell is similar to the spell Minor Shield of Disintegration. The difference here is that the result is not always constant. When a hit is scored upon the protected character damage is calculated normally, however the DM roles a d4, this is to determine the effects of the spell upon the attacker. The result is taken from the table below:
- Weapon must save vs. disintegration or be destroyed. (As Minor Shield of Disintegration).
- Attacker must save vs. spells or all his/her equipment is affected by disintegration (save for all equipment, evn that within pouches, backpacks, etc.).
- Attacker must save vs. death magic or be disintegrated.
- A wild surge is triggered with the attacker being the target.
The material components of the spell are a small amount of acid that is put in a circle around the person to be protected.
Created using Sylvain Robert's form by the person whose name appears at the top of the page. Compiled for the Wanderer's WWW server. Site managed by Sylvain Robert