This spell enables the caster, and one other entity per every two levels of the caster, to enter the Dream Realm. The stay there is indefinite; another Dreamwalker spell is required to return to the plane of origin. The caster may, if they so desire, choose not to go on the journey themselves. a variant of this spell enables the spell to be cast onto a gem. This gem must be worth at least 1000gp, and the spell is triggered by mental command. The spell will function as if the caster had triggered it; in all ways the triggerer 'stands in' for the caster. The material components are an amethyst worth no less than 100gp, a small ruby, and a pouch of fine white sand.