Increase wounds

by Frédéric Lavallée(frederic.Lavallee@etu.gmc.ulaval.ca)

From the Spellbook of Maxxam the Red

Human, Psionicist 5/Necromancer 9

Level
3
School
Necromancy
Sphere
Range
30 yards
VSM
VSM
Dur
Special
CT
3
AE
1 creature
ST
yes

Spell description

When next hit and for the remaining time of that round, the creature takes double damages because the wounds won't close. The spell last 1 round/level before expiring or last until the creature is hit.

The component is a shard of glass.


Created using Sylvain Robert's form by the person whose name appears at the top of the page. Compiled for the Wanderer's WWW server. Site managed by Sylvain Robert