Increase wounds
by Frédéric Lavallée(frederic.Lavallee@etu.gmc.ulaval.ca)
From the Spellbook of Maxxam the Red
Human, Psionicist 5/Necromancer 9
- Level
- 3
- School
- Necromancy
- Sphere
- Range
- 30 yards
- VSM
- VSM
- Dur
- Special
- CT
- 3
- AE
- 1 creature
- ST
- yes
Spell description
When next hit and for the remaining time of that round, the creature takes double damages because the wounds won't close. The spell last 1 round/level before expiring or last until the creature is hit.
The component is a shard of glass.
Created using Sylvain Robert's form by the person whose name appears at the top of the page. Compiled for the Wanderer's WWW server. Site managed by Sylvain Robert