Quevven's Dexterity
by William Bolitho (William.Bolitho@asu.edu) on 96/05/01
From the Spellbook of Quevven Xiltyn
Half-drow Fighter/Mage 8/8
- Level
- 2
- School
- Alteration
- Sphere
- Range
- touch
- VSM
- VSM
- Dur
- 1Hr/lev
- CT
- 1 turn
- AE
- 1 creature
- ST
- -
Spell description
Application of tyhis spell increases the Dexterity of the character by 1D6,to a maximum of the creatures racial maximum. It is nopt cumulative withother dexterity raising magic or items (e.g. Gauntlets of Dexterity).
The material component is a few hairs, scales, or a pinch of dung, froma partiucularly dextrous animal - a snake, monkey, racoon, etc.
Created using Sylvain Robert's form by the person whose name appearsat the top of the page. Compiled for the Wanderer's WWW server. Site managedby Sylvain Robert