by William Bolitho (William.Bolitho@asu.edu) on 96/05/09
From the Spellbook of Quevven Xiltyn
Half-elf (ice) Fighter/Mage (8/9)
- 10 yds/lev
- 30' radius
Spell descriptionThis spell creates an explosion, which detonates at a point designated bythe caster with a loud thunderclap. It delivers damage proportional to thelevel of the wizard who cast it -- 1D6 points of damage for each experiencelevel above the first to a maximum of 9D6. This maximum damage is only appliedto creatures within 10' of the burst point. In addition, every object inthis inner 10' radius sphere has to save vs. crushing blow or be destroyed(or damaged, depending on the object). Objects carried by creatures whomade their saves are automatically successful. Creatures up to 20' taketwo dice of damage less than those in the central zone. Objects here donot have to save. In the outer zone, creatures take 1D6 points of damage.If a creature is in more than one zone, then the modifiers and damages forthe inner zone which it occupies are taken. A successful saving throw vs.spell reduces the damage to 1/2. In the whole area of effect, all creatureshave to save vs. their dexterity. In the central zone, this check is -5,in the middle zone at -3 and in the outer zone it is a normal dexteritycheck. This check gets the creature size initiative modifier as a bonus.If the save vs. spell was successful, this dexterity check also gets a bonusof +2. If this dexterity check was unsuccessful, the creature falls to theground, if standing, or is blown away if flying. The material componentis a pinch of salpeter.
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