Silic's Spell of Enchanted Gem
by John Rong (silic_codara@whytel.com)
From the Spellbook of Silic Codara
Human Mage(34)
- Level
- 9
- School
- Invocation,Enchantment
- Sphere
- Range
- Touch
- VSM
- V,S,M
- Dur
- Permenent or until discharged
- CT
- 1 day
- AE
- One gem
- ST
- None
Spell description
This spell is specially designed to enchant a valuable gem with immense magical power. Each gem may enchant with one of the following power of caster's choice.
- Absorb 50 points of physical damages.(This is not a healing effect, the gem will deflect the 50 points of damage no matter how mortal the wound is.)
- Communicate with one willing being telepathically.(this enchantment will not expire)
- Help the wearer to cast 9 spell level of spells without the usual spell components, however the combine value of the spell components can not exceed the value of the gem. If the wearer try to do so, the gem will shatter.
- Teleport the wearer and 5 other creature who have physical contact with the wearer to a predestined location.
- Absorb 9 spell level of spells or spell-like effects up on commend
- Absorb all ill effects magical or non magical from the wearer five times
To enchant a gem, the gem itselg must be flawless, and must worth at least 5,000 gp, and 100 gp worth of fine diamond power must be sprinkled on to the gem. Then the gem must immidiately be placed into pyrelemental of fire, and after 1 turn of heating caster must placed the gem into pyrelemental of ice for 1 turn, where at the end the gem must save vs shattering(save at 5). If it pass the save, it'll then be ready for enchantment. The gem shatters up on duration.
NOTE: A permenency spell is not required for the gem, nor is an Enchant an Item required.
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