Acid Sphere

by Robert Quinby (mateer@midwest.net) on 95/12/15

From the Spellbook of Tome of Lost Lore

Lost to Time

Level
3
School
Evocation, Water
Sphere
None
Range
30'
VSM
V, S
Dur
Special
CT
3
AE
3' radius sphere (usualy 1 target)
ST
Special (1/2)

Spell description

Casting this spell causes a 3' diameter amorphous globe of green acid to appear and shoot forth towards a chosen target (within range). Upon contact, the sphere explodes, covering the target and anyone within a 3' radius (centered on the target) to be covered in a thick layer of powerful acid. For the first round the acid causes 1d6 points of damage per level of the caster, to a maximum of 10d6 (at 10th level). The target receives a save for half damage. If he makes this initial save, he takes half damage for the remainder of the spell; if it does not, it receives a save every round until it is made, at which point he begins to take only half damage./p The acid, as implied, continues to do damage until it is removed. This damage, on the first round following that of the casting, is equal to 1d4 points per level of the caster (to the same maximum of 10 dice). For every 2 rounds thereafter, reduce the amount of dice by one (i.e., starting on the 3d round after the casting damage for a 5th level caster is 4d4, instead of the original 5d4). If the target creature is making active attempts to remove the acid, this reduction increases to 1 die every round. Note that such actions will be the only ones it may undertake for the time. At the D.M.'s option, intelligent techniques, such as rolling on the ground, may reduce the damage faster. Certainly an application of water or a "basic" solution would do the job.


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