Level | : | 7 |
School | : | Abjuration |
Sphere | : | |
Range | : | 0 |
VSM | : | VSM |
Duration | : | Special |
Casting Time | : | 1 round |
Area of Effect | : | 10 feet radius sphere |
Saving Throw | : | None |
A translucent, almost transparent, sphere engulfs the caster for a maximum duration of 1 turn per level, unless struck by a spell. The sphere dissolves 3 segments after a spell strikes it. The spell that dissolves the sphere cannot harm the caster inside it. Note however that the surrounding fire created by a fireball will still burn the sphere's caster after the sphere dissolves. The sphere can move with the caster. The caster can cast spells from within the sphere outward without dissolving it.
Missiles weapons (except magic missile spells and the like) can go through the sphere without affecting it or being affected by it.
Anyone trying to go through the sphere suffers 25 hp of damage (no save) and is blinded for 2d8 rounds (save for half duration).
Material component: a small cristal sphere