The Dungeons and Dragons game is obviously centered around all the adventures lived by the players' characters. The dungeon master (DM) must use all the imagination he has to bring strong emotions to his players. Sometimes a little bit of help might be welcome so here is a list of adventure modules written for different editions.
In this adventure for 1st level characters, players will help villagers hunt a pack of hyenas. Doing so, they will meet the local priest, but he's hiding some terrible cult, and will soon want to get rid of suspicious people.- Thanks to RopeCon
Written for five 2nd level characters. Working as a city guard is usually somewhat straightforward, and even a simple brute can become good in it. However, sometimes even the simplest of jobs can go badly wrong...- Thanks to RopeCon
Designed for players of levels 4-5. The morning sky is still painting with starlight and staring into the trees reveals only a deep and unbroken darkness. You rise from your bed on the soft broken dirt and climb to the top of the earthen barrier where you made your camp.
Something is moving. The light of the moon catches on armor and spear where hundreds of soldiers move like a black wave across the mountain’s cliffs. An army is moving north toward Fairhaven.- Thanks to Brian J. Fruzen
For 4 or 5 players of level 5-6. A mysterious anti-magic field has appeared near the city. The characters are asked to investigate, and maybe save people trapped in it.- Thanks to RopeCon
Designed for 4 players of level 6. In a small village, characters will be asked to help find the cause of a very unusual earthquake.- Thanks to RopeCon
This is designed as the first adventure for a group of fresh adventurers, but it works just fine with more experienced characters as well. There are two parts in this little adventure: first, “The Arrival”, introduces the PCs into the village, and they get a task to clear a rat-infested cellar. Second, “Honor Among Thieves”, presents a situation where they have several choices of what to do. This second part can be resolved in many ways, with or without combat.- Thanks to RopeCon
Each demon NPC described in this game accessory comes with its complete description, personnality, and background, as well as its own adventure.- Thanks to Secrets of the Kargatane
For 1st level characters. Investigation, death, resurrection, and lots of gold. Could anyone ask for more?- Thanks to Richard E. Sullivan and D&D Adventures
Hidden in the depth of the Mountain of Fate, lies the ancient dwarfhold of Banack Dum. Rumours claim it holds an artifact of ancient evil, others speak of treasures beyond imagination. Will the players face the perils of this sinkhole of evil, or will they flee in terror from the undead abominations that once were dwarves?- Thanks to Fantasy Hardpoint
OK, the Staff of Power does not actually appear in this adventure but, see, there is this sage Aguste Pableu, and he kinda knows where the staff is. So this is the prequel to the adventure inwhich the staff will be found. Or is it?- Thanks to Fantasy Hardpoint
Caught between the armies of light and dark, the PCs must find a way to recover the artifact they have come for before they become involved in an epic battle, likely to tear the very Nexus asunder.- Thanks to Fantasy Hardpoint
An Unofficial adventure for 4 to 6 characters of level 6-8.- Thanks to Secrets of the Kargatane
This original adventure, first published in 1986, is the second adventure ever released for Ravenloft (which was not a campaign setting at the time). It is designed for characters of levels 8-10, and was republished as a free online download by Wizards of the Coast several yearsa ago.
Unofficial translation of Ravenloft II: The House on Gryphon Hill, first published in 1986 at a time when Ravenloft was not a campaign setting yet. For characters of level 8 to 10.- Thanks to Iannis
Hello Fry, it's a ... *[stops mid-sentence, throws a D20 and a D6]* pleasure to meet you. Gary Gygax voicing himself in "Anthology of Interest I" on Futurama TV show